Monologue AE Render Manager

by Henry Grey on February 8, 2011 in Resources

We’re proud to finally release a small, but very important project we’ve been working on for some time now.

AE Render Manager is an Adobe After Effects™ command-line interface GUI for Windows users.  The reason behind it is that many projects will render faster using command-line rather than firing up After Effects, which uses considerably more resources. Setting up a render through the command line can become an insanely tedious task, especially if you use it on a daily basis. AE Render Manager makes it simple and easy. And it’s so much more than that.

Είμαστε στην πολύ ευχάριστη θέση να παρουσιάσουμε ενα μικρό, αλλά πολύ σημαντικό project στο οποίο δουλεύουμε εδώ και λίγο καιρό.

Το AE Render Manager είναι ενα command-line interface GUI του Adobe After Effects™, για χρήστες των Windows. Το καλό με το να χρησιμοποιείς το command line είναι οτι πολλά projects ρεντάρουν γρηγορότερα οταν το After Effects δεν είναι ανοιχτό. Το να χρησιμοποιείς καθημερινά όμως το command line, μπορεί να γίνει ιδιαίτερα δύσκολο και χρονοβόρο. Το AE Render Manager το κάνει απλό και εύκολο. Και κάνει ακόμα περισσότερα.

We’ve taken into account that not everyone is tech savvy,  and made AE Render Manager shamelessly easy to configure. We guarantee you’ll be rendering projects 5 minutes after you open the program for the first time.

Λάβαμε υπ’ όψην οτι δεν είναι όλοι ειδικοί στους υπολογιστές, και κάναμε το AE Render Manager εξευτελιστικά απλό  να το ρυθμίσεις. Σου εγγυώμαστε οτι μέσα σε 5 λεπτά απ’ την ώρα που θ’ ανοίξεις το πρόγραμμα για πρώτη φορά, θα ρεντάρεις ήδη.

There are three ways you can use AE Render Manager . One is pre-configured,  which allows you to render projects that already have jobs pre assigned in the After Effects render queue. Then you have Custom Settings, which allows you to set your render settings directly in AE Render Manager. The third, and probably most important, is using it in collaboration with Autodesk’s Backburner. Once you pre-configure AE Render Manager for the first time, all of this is done automagically with just a few clicks.

Υπάρχουν τρεις διαφορετικοί τρόποι να χρησιμοποιήσεις το AE Render Manager. Ο πρώτος, που λέγεται pre-configured, ρεντάρει αυτά που έχεις ήδη ορίσει μέσα απ’ το ίδιο το project στο After Effects render queue. Μετά είναι το Custom Settings, που σου επιτρέπει να ορίσεις τις ρυθμίσεις του render κατ’ ευθείαν απ’ το Render Manager. Ο τρίτος, και ίσως σημαντικότερος τρόπος, είναι να χρησιμοποιήσεις το AE Render Manager σε συνεργασία με το Backburner της Autodesk. Με το που ρυθμίσεις για πρώτη φορά το AE Render Manager, όλα αυτά γίνονται αυτόματα, σε μερικά μόνο βήματα.

The true power of AE Render Manager lies in its integration with Backburner, allowing you to use multiple computers on the network to render your project(s) at once. Even without access to a render farm, users can still use Backburner with AE Render Manager to assign different After Effects render jobs on a single computer.

Η πραγματική δύναμη του AE Render Manager βρίσκεται στον τρόπο που συνεργάζεται με το Backburner, επιτρέποντας στον χρήστη να χρησιμοποιήσει πολλούς υπολογιστές στο ίδιο δίκτυο για να ρεντάρουν τα projects του ταυτόχρονα. Ακόμα και χωρίς πρόσβαση σε πολλούς υπολογιστές, μπορείς να συνδυάσεις το AE Render Manager με το Backburner για να ρεντάρεις αυτόματα πολλά διαφορετικά projects σε έναν μόνο υπολογιστή.

Without After Effects having to run while rendering, AE Render Manager maximizes system resources and significantly speeds up your renders. If that’s not fast enough, complete Backburner integration means you can have several network computers rendering just one project.

Με το AE Render Manager δεν χρειάζεται να τρέχει το After Effects για να μπορείς να ρεντάρεις, ελευθερώνοντας έτσι μνήμη συστήματος που χρησιμοποιείται για να επιταχύνει τα renders σου. Αν αυτό δεν είναι αρκετά γρήγορο, ο συνδυασμός του με το Backburner σημαίνει οτι μπορείς να έχεις πολλούς υπολογιστές στο δίκτυο να ρεντάρουν ενα και μόνο project.

AE Render Manager comes with a full documentation explaining every single aspect of the program in plain, no-geek-needed English. From what you’ll need, to what you’ll get, we’ve included everything we think you might want to ask, and then some.

Μαζί με το AE Render Manager συμπεριλαμβάνεται κι ενας πλήρης οδηγός που εξηγεί το κάθε μέρος του προγράμματος, σε απλά Αγγλικά, χωρίς δύσκολους τεχνικούς όρους.

AE Render Manager is absolutely free of charge.

Το AE Render Manager είναι εντελώς δωρεάν.

05-18-11 / AE Render Manager v1.2

– Fixed white spaces in AEP filename

– Fixed Task List builder when rendering more than 32,767 frames

02-10-11 / AE Render Manager v1.1

– Added a button to check for updates (like this one!)

– Fixed a Backburner bug that would render the same frames on all nodes

– Minor UI changes

– Added the option to export to TIFF/PSD/AVI formats in Custom Settings

– Revised documentation

AE Render Manager v1.2

Windows XP/Vista/7 – 1.33MB


    Wheres the MAc version (::::

    by Dante on February 9, 2011 at 05:42. Reply #

    THANKS !!!!
    using back burner since the beggining. This is the ULTIMATE TOOLS for renderer :))

    thanks again, great works !

    by robin on February 18, 2011 at 12:28. Reply #

    I testing this but half way i got these log:

    Exception: Value of ‘144’ is not valid for ‘Value’. ‘Value’ should be between ‘minimum’ and ‘maximum’.
    Parameter name: Value

    The job finished but i couldn’t find my rendered files in the folder i set.

    Any ideas?

    Would love to use this software in my projects.

    by Simply on February 9, 2011 at 06:52. Reply #

    Hi Simply,
    could you please explain the steps you did in the Manager so I could figure
    where the problem is?

    The only thing that I think could possibly give this error would be if you set
    a frame range where the End frame is smaller than the Start frame, I just
    uploaded a modified version to avoid this.


    by MrT on February 9, 2011 at 16:12. Reply #

    So…no mac version coming I guess?

    by Marc on February 9, 2011 at 11:37. Reply #

    This is awesome! Thank you so much.
    It will speed up my AE Projects A LOT since i already have a renderfarm running for 3Ds-Max.
    It worked perfectly after going through the steps in the included PDF.
    Just remember that you have to set all footage and outputs to networks paths as you would do in 3D:

    And set your output to an image sequence like .PNG

    by tammo on February 9, 2011 at 13:30. Reply #

    Thank you for this tool.
    We wait for video Presentationl. 😉

    by wtv on February 9, 2011 at 17:19. Reply #

    Wow, this looks really really cool, thanks Maltaannon for tweeting about this!

    by David W. on February 9, 2011 at 17:22. Reply #

    Thank you so much for this great release!
    This work amazing but there is a problem when I send a job
    to the backburner. it seems that the task list divide the tasks
    to the several nodes but every node render the same sequence
    no matter what. for example, if i send a job with 200 frames
    and use 5 servers and then i use the task build, it creates 5 tasks it should (0-40, 41-80, 81-120 etc). until this point it’s all good but the problem is that no matter what, when i submit the work to backburner, each node stat to render the entire 0-200 frames. why is that happening?

    Thank you in advance.

    by nbh on February 9, 2011 at 19:01. Reply #

    Thank you for your feedback, we are fixing this issue as we speak now. Sorry for the inconvenience.

    by MrT on February 9, 2011 at 21:21. Reply #

    Thank you so much.
    I’m looking forward to it.

    by nbh on February 10, 2011 at 11:11. Reply #

    Version 1.1 is online and fixes this unfortunate issue. Thank you for your report we appreciate.

    by MrT on February 10, 2011 at 17:11. Reply #

    Just tried this out. Will come in very handy.

    Did run into one issue early on that I feel could be fixed pretty easily.

    Currently it doesn’t support spaces in the path and filename for the .aep file. I believe most command-line programs lets you use quotes around the path to allow for spaces, so I think if you simply modify the program to put quotes around the path in the command-line, it should work correctly.

    Thank you so much for a very useful program.

    by Daz_Genetic on February 9, 2011 at 20:34. Reply #

    Thank you for your feedback and your advice, I think too that with quotes there shouldn’t be any problem to render projects with filename containing spaces. We are going to test it.

    by MrT on February 9, 2011 at 21:20. Reply #

    I would love to use this – but the Creative Commons License it is under states:

    You are free:….
    Under the following conditions:….
    Noncommercial — You may not use this work for commercial purposes.

    Which means I can not use this software – my legal department would not allow me to install or use the software on our projects, since they are commercially related


    by jaco on February 10, 2011 at 00:47. Reply #

    Hi there Jaco,

    I’m glad you brought this up.
    Rest assured that you can use AE Render Manager for ALL your commercial projects. What you can’t do is put a price on the software itself and sell it.

    Let me know if everything works out with your legal department.

    by Henry Grey on February 10, 2011 at 09:34. Reply #

    Hi – thanks again for you great gift to the community – My legal department (patent lawyers who has to llok at license agreements on a daily basis) came back and said because of this clause:

    Noncommercial — You may not use this work for commercial purposes.

    I am not allowed to download and use the script since we are a commercial company getting paid for the videos we produce.

    The detail of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License can be found at the link you supplied:

    Sorry about that – Unluckily some of our clients have had bad experiences being targeted by patent-trolls and “ambulance chasers”

    by jaco on February 18, 2011 at 03:07. Reply #

    Further information – you can decide how to mix and match the CC-license

    You used the most restrictive one:

    again look at the info on the CC website at:

    “Attribution-Noncommercial-No Derivatives

    This licence is the most restrictive of the six main licences, allowing redistribution of the work in its current form only. This licence is often called the ‘free advertising’ licence because it allows others to download and share the work as long as they credit the original creator/s (and any other nominated parties), they don’t change the material in any way and they don’t use it commercially.”

    especially the last bit “don’t use it commercially”

    Now if you had chosen the
    Attribution-Noncommercial OR CC BY-NC version it might protect your code from abuse but still allow commercial companies to use it in their processes.

    I applaud your decision to link a license to it protecting some-one to jsut rebrand and earn $$$ from your gift

    Look what happened to BLENDER – the OS 3d animation software:

    by jaco on February 18, 2011 at 03:14. Reply #

    Your legal department… well, you can’t use it.
    All we know that CC licences are worst than copyright, but easy for the lazy creator. GPL are the only real alternative. But ppl just wants a 3 click system, cause they hate lawyers (me too). Then we’re here, with a great stuff for your non comercial home projects or limited for ever.
    I will use ir anyway, cause I don’t have that very rich people things (patent-trolls and “ambulance chasers”).
    Btw, Blender don’t mind if you rebrand the product and sell it. Read it again, his point is that some ppl are broken the licence terms. The GPL is not his problem.

    by fran on February 28, 2011 at 21:06. #

    Hi MrT,
    I was actually using the pre-configured method to render my project so i didn’t set a render range in the custom settings.
    Will test ur new modified version again.
    As for the missing rendered files, its my mistake.
    Thanks for sharing this software.

    by Simply on February 10, 2011 at 04:38. Reply #

    Hi Simply,
    this is interesting I couldn’t manage to re-create this error with pre-configured files.
    With Start/End range it happened from time to time, it’s strange because it did render
    the project anyway. If you don’t mind could you send an AEP file doing this problem?
    ( if there are no heavy footages/pictures inside please, )

    by MrT on February 10, 2011 at 17:07. Reply #

    We’ve received a lot of emails and comments asking for the OSX version of AE Render Manager. This is a promise we’re not sure if we can keep, as we’re not very familiar with Xcode.

    First, we want to see how the Windows version plays out in the wild. We want to see if people actually use it, if it works well, and if the demand is high, we can only promise that we’ll give it a try.

    Thanks for your ongoing support!

    by Henry Grey on February 10, 2011 at 09:39. Reply #

    Please release a Mac OSX Version. We will be grateful and will buy you a beer. You even get to pick what kind.

    Yay for Mac! Yay for Monologue!

    by MacHead on February 10, 2011 at 17:50. Reply #

    Hahaha how can we ever resist such an intriguing offer?? :)

    by Henry Grey on February 11, 2011 at 13:50. Reply #


    by té on February 10, 2011 at 19:13. Reply #

    Glad you liked it!

    by Henry Grey on February 11, 2011 at 13:51. Reply #

    This is great!!

    I’ve been needing something like these for years, just tested it, and works perfect!

    This will save us a lot of time and stress in heavy projects

    Thanks a lot for a great tool, and a gazillion thanks for making it free!

    by Julian on February 10, 2011 at 20:06. Reply #

    Glad to know it helps Julian!
    Thanks a gazillion for trying it out 😉

    by Henry Grey on February 11, 2011 at 13:54. Reply #

    i follow the tutorial of using custom setting, and i get this message ( aerender ERROR: No output module template was found with the given name. ) i did put in the correct comp name which is ” comp 1 “, but seems no work.

    by Raymond on February 11, 2011 at 05:51. Reply #

    Hi Raymond,
    which version of After Effects are you using? Render Settings and Output Module templates used in AE Render Manager are the same as the default presets in After Effects.

    Inside After Effects if you set a render Queue do you see TIFF Sequence with Alpha / Photoshop / Lossless in the Output Module list when you click the little arrow?

    There is a small walk around if you haven’t any of these in the list, you could make a template with the exact same name and save it. It might be case sensitive so be sure you enter the same name as in the list in AE Render Manager.


    by MrT on February 11, 2011 at 13:34. Reply #

    its AWESOME…thanx a lottt

    by ritika on February 11, 2011 at 05:52. Reply #

    Thank YOU for using it!

    by Henry Grey on February 11, 2011 at 13:54. Reply #

    Τώρα να μην πω ότι είμαστε περήφανοι για
    τα Αστέρια που βγάζει η χώρα μας ?

    by conna on February 11, 2011 at 07:27. Reply #

    Έλα τώρα… μας κάνεις και ντρεπόμαστε :)
    Ευχαριστούμε πολύ!

    by Henry Grey on February 11, 2011 at 13:54. Reply #

    hey thanks for that great tool!
    one question. when i use the backburner task list, i allways get the error that there is no quicktime version installed on the slaves.
    but when i render without task list, one slave starts to render correctly.

    anny idea?
    thnaks again.

    by jan on February 11, 2011 at 14:04. Reply #

    Hi Jan,
    if you want to render using multiple nodes you should specify an image sequence like TIFF or TGA, are you trying to send a task list job to backburner where the output is a quicktime video file?
    Multiple computers shouldn’t be able to write on a single file while rendering, they would overwrite the file over and over again, if not throwing a read only error.
    You could render the project as an image sequence over multiple nodes, and then import the sequence in After Effects and render it as a quicktime video on a single computer.
    Also, be sure you have the same software on every nodes, same plugins etc. I hope I didn’t misunderstood your issue.

    by MrT on February 11, 2011 at 14:22. Reply #

    thanks for the fast answer MrT.
    there is no quicktime in the scene and i render an jpeg seq.
    so the problem is somewhere else. the renderslaves renders all fine as long as i dont use the task list!
    when i activate multiple slaves i get the error about the quicktime. but there is no quicktime in the scene!
    thnaks again

    by jan on February 11, 2011 at 14:58. Reply #

    Hi Jan,
    this is really odd, would it be possible to have the aep project file? I could have a try here and see if I encounter the same issue.
    This would be easier to spot the problem. ( )

    Also have you tried to send task list job to Backburner with other projects? Do they render normally? Or you have this same issue with all your projects?

    by MrT on February 11, 2011 at 15:16. Reply #

    does anyone have some hard data to compare a render with and without this manager? whats the speed increase ?

    by Adam Forbes on February 12, 2011 at 10:42. Reply #

    Hi Adam,
    fellow users at Video Copilot did ran some test:

    Tony’s results:
    1. Rendered through AE with Caps on and AE window minimized: 2min 13sec
    2. Rendered through Monologue render manager: 54 seconds

    Nico89-fx’s results:
    1. 125 pal frames 6000+ particles with DOF, moblur, some other particle systems, vector graphics, a bit of an EXR 3d render with frischluft DOF plugin, film grain, and a bunch of Knoll Flares and it had taken up to 9 minutes per frame in the heaviest part. It took 4 hours or so to complete.
    2. Now with this thingie, I rendered twice as many (250 frames) including the previous 125 (with some modifications, but effect-wise the same) in 46 minutes!

    If you do run some test we would be happy to learn the results,

    by MrT on February 20, 2011 at 22:34. Reply #

    Thanks a lot for this !
    I’m gonna try it !
    Shared on twitter ! : )

    by stevemorel on February 12, 2011 at 16:38. Reply #

    Doesnt work on XP, does it?
    I tried but it cant find cmdjob.exe at all

    by Keerah on February 13, 2011 at 17:49. Reply #

    Hi Keerah,
    have you set your Backburner path correctly in AE Render Manager?
    If After Effects and Backburner path are set correctly there shouldn’t
    be any problem on Windows XP, but to be honest we haven’t tested
    it on this OS.

    by MrT on February 13, 2011 at 21:16. Reply #

    I think that XP support would be a good idea. Many people downgraded due to the issues with Vista and haven’t upgraded yet (such as myself).

    – Spencer

    by Spencer T on February 14, 2011 at 05:47. Reply #

    Hi Spencer T,
    we just ran some tests and it fully works with Windows XP. (tested on Xp 64 with After Effects CS3)

    by MrT on February 14, 2011 at 14:21. Reply #

    Run smooth on Xp 32 – AE CS4 too.

    by francoe on March 23, 2011 at 13:35. #

    I’m having trouble sending the job to backburner. When I click send to backburner I get this message.
    “System.ComponentModel.Win32Exception: The system cannot find the file specified
    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    at AErender_manager.AERM_main.button3_Click(Object sender, EventArgs e)”

    I’m running windows 7.

    Any help would be gratefully received.


    by Philip Day on February 14, 2011 at 14:04. Reply #

    Hi Philip,
    this error occurs when you didn’t set a path to Autodesk Backburner, is this the case?

    by MrT on February 14, 2011 at 14:22. Reply #

    Thanks, I had set the path to to a different location I think. It’s submitting now. Thank you for your quick response.

    by Philip Day on February 14, 2011 at 14:52. Reply #

    Sounds great! Would also love a Mac version!

    by Ali_blabla on February 16, 2011 at 11:23. Reply #

    Just tried it and…

    …aaabsolutely amazing! I always had wet dreams of using AE with backburner – now they came true!

    Thank you al lot!

    Maybe it would be great if you can choose the servers that should be involved in rendering, like in the Autodesk task assignment (?)

    But nevertheless – AMAZING!

    by Sascha on February 22, 2011 at 09:08. Reply #


    by Andrew Marshall on February 22, 2011 at 21:18. Reply #

    Sooner than you think Andrew.

    by Henry Grey on February 22, 2011 at 21:47. Reply #

    very nice! thanks for sharing!
    hope you can find the time to automate the backburner end even more. thanks!

    by per erik on February 23, 2011 at 13:22. Reply #

    … will there be a mac version?

    by Jürgen on February 24, 2011 at 13:19. Reply #

    Yes Jürgen, we’re working on one as we speak.

    by Henry Grey on February 24, 2011 at 13:33. Reply #

    hello, may I ask.
    Do you have to have AE installed on every rendernode machine, in order to use backburnder with AE render manager.
    I assume you do, just like you need a dummy 3ds max to be installed in order to use that a a renderer.
    And even if you have not got AE installed everywhere, I assume even jusr rendering via backburner to your own machine (locally where AE is on) will be quicker anyway.
    Will give this a test, thanks so much

    by Chris on February 25, 2011 at 04:00. Reply #

    Hi Chris,
    yes in order to use AE Render Manager with your farm every rendernode must have After Effects installed with Backburner. It’s exactly as you said with 3ds max. Keep the same install path for every node (for example: c:\program files\adobe\adobe after effects). Rendering with Backburner on a single machine allows you to set many After Effects projects to render in a queue, and the job dependencies option allows you to automate few things. We hope you’ll find this tool useful.

    by MrT on February 25, 2011 at 14:01. Reply #

    Thanks for the info, I will put dummy AE on all Farm machines, this is excellent.
    It opens up the possibilities of working with AE so much more. Makes me think you can create even more complex files, and it’s no longer a problem to render them. Phew.
    I have already used your AE manager for a project locally, works really well.
    Thank you so much for this supperb program.

    by Chris on February 25, 2011 at 18:07. Reply #

    I keep getting a error that “another instance of AERender.exe is running or another script may be running or AE may be waiting for a modal dialogue…”

    i cant seem to get it working right with Backburner

    by Carl on March 1, 2011 at 16:58. Reply #

    aerender ERROR: After Effects can not render for aerender. Another instance of aerender, or another script, may be running; or, AE may be waiting for response from a modal dialog, or for a render to complete. Try running aerender without the -reuse flag to invoke a separate instance of After Effects

    by Carl on March 1, 2011 at 18:06. Reply #

    Hi Carl,
    is this happening only on a render node, or on every computer you are trying to send the project to render? Does your .aep project name has some particular characters in it? Could you try duplicating the .aep project file and rename it to something like: project.aep just to check if the problem is coming from there? Thanks.

    by MrT on March 1, 2011 at 18:18. Reply #

    Hi MrT
    Thanks for the reply
    I created a NEW project, all thats in it is 2 solids, one with a mask that moves and its called nettest.aep and the comp name is just “comp 1″

    just ran another test to a different server, seems that the monologue dialogue or the network renderer doesnt like spaces ANYWHERE, not just in the project name, that and it doesnt seem to like an apostrophe or a strange character in the name… the server i was trying to render to’s name is Rhapsody’s so i dont think it likes the ” ‘s ”

    it renders fine to the other server

    by Carl on March 1, 2011 at 18:54. Reply #

    This is something we didn’t experienced while testing on multiple nodes with Backburner, but to be honest I always try to keep filenames or footage names without any special characters or whitespace.

    AERender.exe wouldn’t let me send a project file name with whitespace in it even with double quotes on Windows version, the beta version we did for MAC has no problem with it at all. I will do some experiments with encoding or escaping any special characters to see if I could bypass this problem.

    I also understand the apostrophe could be messing with Backburner if it was in the filename (not the server name), an XML error would occur because Backburner save the Job as an XML file and these special characters might “break” the xml structure. But in your case it’s the server’s name fault, can your render with any other software through Backburner on this server without any problem? AE Render Manager won’t do anything server related, once sent, Backburner does the job by itself.

    Thank you for your feedback, if I can spot where is the problem I could try fixing it for the next update.

    by MrT on March 1, 2011 at 19:19. Reply #

    hi MrT

    Ran some MORE tests (lol)
    if i copy the file to the other server, and render to the server with the apostrophe s in it, it seems to render just fine.

    would be awesome if you could render a file name with white spaces, but thats a minor issue.

    it seems you can render TO a name with white spaces though, seems like the issue is where and how there project file you are rendering from is named.

    by Carl on March 1, 2011 at 19:42. #

    Hi MrT

    any luck on a update or a solution?

    by Carl on March 22, 2011 at 09:15. Reply #

    Hi Carl,
    unfortunately I couldn’t look at this yet because I had to work on the MAC version and now have few projects to finish before this. I will let you know if I come up with a solution to this problem.

    by MrT on March 22, 2011 at 19:38. Reply #

    I see
    all Good MrT 😀 thank you for the feedback

    by Carl on March 23, 2011 at 18:29. Reply #

    I have 64 andd 32 bit pcs (some with win7, some with xp, etc).
    I can run your render manager with backburner, and AE CS4 over all 64bit machines, but sadly, 32bit machines have different paths. I mean, all the 64b share the Program Files (x86) path, but 32b have a simple Program Files path. So, backburner can’t manage it.
    Is there any shortcut hack to solve that?
    Or I need to reinstall AE in the 32bit machines..

    by francoe on March 23, 2011 at 13:44. Reply #

    Ok, I solved the path thing just copying the AE folder to another path.

    Now Ive made a simple test with 2 pcs, and feel like I’m missing something. Here’s what I get.
    A Comp in CS4:
    00.10.17 Backburner – 2 servers (store in 2nd pc)
    00.07.51 Backburner – local server (store in 2nd pc)
    00.07.02 Backburner – local server (store in local pc)
    00.03.09 Monologue Pre-configured
    00.02.42 Monologue w Multiple Processes
    00.02.59 AE CS4 Standalone

    Same Comp in CS5, single machine:
    00.06.33 Backburner
    00.05.54 Monologue Pre-configured
    00.02.29 Monologue w Multiple Processes
    00.02.34 AE CS5 Standalone

    In the CS4 try, I guess that there’s can be a slow Lan problem. But in the CS5 case, Im Really lost.

    by francoe on March 30, 2011 at 01:56. Reply #

    Hi Francoe,
    I wanted to answer you sooner about the path issue but couldn’t test my workaround yet.
    I was thinking about making a really simple .exe file that would simply pass all arguments
    to aerender installed in another directory. You would simply create all folders where aerender
    should have been ( like on the machine you are running AE Render Manager ) and specify
    in a configuration file the changed After Effects path. Since it’s not tested yet I don’t know
    how successful this workaround is.

    As for your another question, how heavy is the project you are trying to render? As previously
    mentioned several people did ran some “benchmark” where heavy filters/plugins/particle systems
    were used and the render time was considerably cut. If the project is too simple (to name it that way)
    then it’s normal that it renders faster on a single machine. Because there is no need to reload each
    time the project to render the frames specified by the task list.

    AE Render Manager really comes handy when you want to render heavy memory consuming projects,
    Thanks. ( I will still have a go at my AE path workaround it might be useful )

    by MrT on March 30, 2011 at 02:08. Reply #

    Many thanks for the reply.
    Creating the folders and copying the AE folder to that place works fine for me.
    Passing arguments can be very handy to set permanently the default instalation paths too. Sincerely, the third time I’ve launched your render manager I think: Do I need to set the AE and Backburner paths again? is there an .ini file?

    Well, YES, maybe was a too simple project.
    I just picked some frames of a project that took me 7-8 hours to render, with the AE build-in particles and filters (I mean, the CC stuff).
    ‘reload each time the project to render the frames specified by the task list’ That’s a nice info. I will try a heavier project today to find my treshold.
    (sorry about my english).

    by francoe on March 30, 2011 at 15:37. Reply #

    Hi Francoe,
    there is a configuration file saved each time you close AE Render Manager as cfgFile.cfg, for the moment it just saves
    After Effects and Backburner settings.

    Normally if you try to render the whole project you mentioned (the 7-8 hours render on a single machine) you should see this
    render time dropping down considerably. It does sound like a heavy project so it might be the frame range you render while
    testing behing too small?

    If you do run some more test would you mind sharing render time with us?
    Thank you.

    by MrT on March 30, 2011 at 16:34. Reply #

    ca dechire….Seriously Respect Monologue .

    by Jeu du Paquet on April 15, 2011 at 05:33. Reply #

    Jeu du paquet for the win my friend! Hope to see you soon!

    by MrT on May 2, 2011 at 15:19. Reply #

    This is a Great App.
    I used to write my own command line renders for some specifically very VERY heavy projects. This certainly streamlines it and the fact that it integrates into Backburner is a godsend!

    There is one thing that would really make this shine as far as efficiency, which is similar to a setting in the Deadline render manager called concurrent tasks.

    For instance setting a back burner render to go on a project that has multiple comps inside of it and all are set to skip frames, instead of only running one command line aerender in the background it renders 4 or 8, depending on how many you designate. Usually this is limited to network speed and how many cpus your computer(s) have.

    But the concurrent task feature in Deadline was very handy, when many many renders needed to be done very quickly.

    One other question I wondered is, why is there no way for more than one computer in your backburner system be able to render the same project without having to build tasks? And just using the skip frame feature? It is possible run command line renders on multiple comps and still use the skip frame feature that is baked into the project file.

    Many Thanks
    And again, GREAT APP

    by Michael on April 26, 2011 at 07:04. Reply #

    Hi Michael,
    thank you for your nice feedback, we have still many features we would like to implement. The MAC version works too but I’m having a difficult time to set Backburner on OSX and I’m looking after an additional supported cross platform (free if possible like DrQueue) network queue renderer. This would be handy for people not owning an Autodesk product shipped with Backburner.

    I’ll have a look at Backburner about concurrent tasks, there is a -dontBlockTasks parameter it might do the job if I understood correctly your request.

    We decided to rely on Task Lists because every nodes would render the same frames with a default AEP project. We tried to make things as simple as possible without obligating the user to change his AE project settings, if you have a solution using command line I would be happy to implement it. Or maybe adding a simple checker with a “skip frame” option that would disable the tasklist could work. I’ll have a look at it.

    Thank you once again for your feedback and advices, we appreciate.

    by MrT on May 2, 2011 at 16:19. Reply #

    As far as how backburner works I am not sure. You would need it to submit multiple times. For instance I did find a bit of a work around using the normal render mode and just clicking the Render AE Queue button would open multiple instances and it would skip frames. Problem comes if you need to stop it you have to go end all the tasks with the task manager. But hey it still works.

    I guess ideally if backburner could submit to the aerender.exe more than once like 3-4 times then you would be set, that is assuming backburner could control all of them.

    As for the pressing render a few times for a multi instance, would be good if there is an END render button or kill render that would exit the bg renders, rather than having to end process them which leaves a zero kb frame.

    by Michael on May 4, 2011 at 08:04. Reply #

    Hi Michael,
    I’ll do some testing with the -DontBlockTasks option from Backburner to see what it does exactly, the Multiple Processes option should render multiple frames simultaneously and work with Backburner. In a previous beta versions of AE Render Manager you could send a Custom Render Settings to Backburner, meaning all options were available (-multiple processes, -continue on missing footage etc..). I’m thinking about re-implementing it inside the Backburner Settings tab.

    The END render button is definitely on our todo list, I was thinking about making something like a process manager listing all active renders sent from AE Render Manager with the possibility to kill the process.

    I’m actually rewriting this in C++ / FLTK for a better cross-platform solution, but I’m not so familiar with C++ so it might take some time until our next update. I’m trying to avoid relying on .NET Framework for the Windows version mostly, and trying to have a single source code for both MAC and Windows.

    Thanks for your input.

    by MrT on May 4, 2011 at 13:57. Reply #

    First off I’d just like to say I love the program. It has help us greatly in our work flow and once set up is easy to use. The not allowing white spaces trips us up occasionally but we get by. we have however find a pretty easily re creatable bug which I thought I should let you know about. You can’t build a tasklist from 0 to 40000 without it crashing. There are relatively easy ways to get round this but thought it’s something you would like to know about.
    Again great work on a great program.

    by Philip Day on May 16, 2011 at 11:55. Reply #

    Hi Philip,
    first of all thank you very much for your kind words, we are glad that you find AE Render Manager useful and could implement it in your workflow.

    I just found a really simple solution for the white spaces in AEP filename. I will try to upload a small update soon, I will escape white space with %20, it works in command line so it should work in AE Render Manager. I don’t know why I didn’t though about this earlier it’s a really simple problem after all.

    40.000 frames! Wow! I have to admit I didn’t made any test with such amount of frames, it’s just a variable type to change in the source code, int16 actually as a max value of 32767 so you were pretty close lol, I’ll change it to int32 and you’ll be able to render up to 2,147,483,647 frames, I think it will be enough haha.

    Since rewriting AE Render Manager in C++ takes way more time than I though I’m pretty sure we’re going to release an update with the white spaces/task list fixes.

    Thank you once again for your feedback, greatly appreciated.

    by MrT on May 17, 2011 at 17:26. Reply #

    Thanks for your quick reply. You’re right 40,000 frames is a lot :) that’s why your program is so useful.
    I look forward to the update and thanks again for a great program.

    by Philip Day on May 18, 2011 at 15:54. Reply #

    Hi Philip,
    version 1.2 is online and fix these two issues, it should works fine now.
    If there is any other problem please let me know.
    Thank you for your feedback.

    ps: I just saw your reel, impressive work!

    by MrT on May 18, 2011 at 17:07. Reply #

    Glad you liked the showreel. We are a small company but get to do some very interesting work.

    We are currently doing renders on one of our projects so are in a position to test your new updates. Unfortunately we have hit a problem straight away. When submitting to backburner the path that it shows that it is trying to render seems to have all the spaces removed. error message something like this
    Unable to call openFast because of parameter 1. Path is not valid ( and then the path it gives appears to be the location of the ae file but with all the spaces removed).
    I think the white spaces fix has meant that a file name such as z:\rocket project\renders\First Test Render 01.aep gets sent as z:\rocketproject\renders\First TestRender01.aep

    Hope this is fixable but if not we are still finding v1.1 very usable.


    by Philip Day on May 19, 2011 at 20:06. #

    Hi Philip,
    Backburner is now giving me problems, it simply doesn’t accept the %20 workaround.
    Sorry for the inconvenience, I admit I only tested with aerender locally because I though
    there would be no problem afterward.

    Funny thing is Backburner has no problem with white spaces inside folder name apparently.

    I’m trying to figure out a solution.

    by MrT on May 19, 2011 at 21:24. #

    Ok that was a tricky one but it should finally work with aerender locally and Backburner,
    I convert the AEP filename path to DOS 8.3 short path. I had a flash back where back
    in the old DOS days you had to enter Progra~1 for Program Files since the path contained
    too much characters and whitespace.

    Let me know if everything is good, I successfully tested it locally and with backburner this

    New version is uploaded, if you want to run some test just download the .rar archive again.

    by MrT on May 19, 2011 at 22:34. #

    I’m trying to render using the backburner option, but I’m running into path problems.

    On the backburner server the error message reads, “ERR Task error: Make sure the batch file or executable name has its full name and path (or configure server accordingly)”.

    It appears to be the workpath, needed for the cmdjob utility, which by default is in “…\backburner\Network\ServerJob”. This path doesn’t exist on the PC I’m using, and when I created the folder the error message still persisted.

    I’m currently using:
    -Backburner 2008
    -After Effects CS5
    -Windows 7 64 bit
    -AE Render Manager v 1.2
    -The manager and server on the same PC to avoid network issues
    -Added firewall exceptions for backburner

    Any help would be much appreciated!

    by Garry on May 31, 2011 at 19:26. Reply #

    Hi Garry,
    backburner\Network\ServerJob is the folder where Backburner stores its jobs though manager.exe. Are you able to render through Backburner with other softwares without problem?

    by MrT on June 2, 2011 at 03:26. Reply #

    Thank you for responding. I’ve made some progress since my last post. Since then I reinstalled backburner and this time the \Serverjob folder was part of the installation. The real problem turned out to be whitespaces in the network path for the .aep file. After resolving that issue I’ve been able to render locally and send a render job to one node.
    However, I can’t use the task list function to send a render job to multiple PCs or even one PC. The error message I get in the (backburner) manager log is “timeSpanDuration is not defined, NaN is not a number”.
    I thought this might be a problem with the render settings of the .aep project. I’ve set it to output a PNG sequence and use the multi-machine settings for rendering. The problem has not gone away. Any suggestions?

    by Garry on June 3, 2011 at 06:24. Reply #

    Hi Garry,
    I’m trying to understand your issue, does your tasklist.txt saved file looks like this:

    frames 25-37 25 37
    frames 38-49 38 49

    Could you tell me if your AEP timeline is set as something else than Frames?

    This is really strange I’ve never had this message from Backburner’s Manager, if your AEP project is small enough and not too important would you mind sending it?
    I would like to understand if this is coming from Backburner’s setup, AEP settings, or AE Render Manager sending weird stuff to Backburner.
    Thank you.

    by MrT on June 3, 2011 at 15:56. Reply #

    I’ve been using the build function for the tasklist. For instance the composition I’m trying to render has 240 frames, so I set the start frame to 0 and the end frame to 240, and then I hit build.
    Originally I had the project settings show a timecode base, but I’ve since changed it to frames, with the same error message.
    My .aep project is ~15mb and is setup in a watch folder. I’m awaiting a decision to see if I can send the project.

    by Garry on June 3, 2011 at 22:17. #

    This is really strange, I can’t really think about something specific resulting in this error. If you can’t send the AEP file I totally understand. Did you successfully managed to render with other AEP project? Or is it doing this with all your projects as well?

    by MrT on June 3, 2011 at 22:37. #

    I’m now able to render using the tasklist. Instead of the build function I used a tastlist.txt file to specify the beginning and end frames. For some reason using the build function leaves the end frame as undefined in the command line sequence output.
    Thank you for your patience and helpful responses, they guided me in the right direction.

    by Garry on June 7, 2011 at 22:31. #

    This is really weird, I’ll try to fix it if I manage to experience this error. Could you please share the Start Frame and End Frame you set? I’ll have a try with high values, maybe the problem is there.

    Thank you for your feedback.

    by MrT on June 7, 2011 at 22:41. #

    I have one problem – I can’t even start the program. When I double click on AErender_manager.exe for moment program shows icon in system tray, but after one or two seconds Windows give me an error message that program stops working. My current specification – Windows 7 x64, i7, 8GB DDR3, AE CS5, I can’t install .net. Framework 3.5 because I have already 4. Any solutions?

    by sO_os on May 31, 2011 at 22:09. Reply #

    it seems that you will need .NET Framework 3.5, after a google search I have read that you can install .NET 3.5 and .NET 4.0 alongside each other. However we didn’t tried it to confirm this. We are almost done with the C++ version of AE Render Manager which doesn’t have .NET framework dependencies, it should be ready until end of June.

    by MrT on June 2, 2011 at 03:12. Reply #

    I have the same problem. I don’t even get an error message however. The icon appears in the system tray but disappears as soon as I move the mouse over it.
    It appears that .NET 3.5 SP1 is included in Win7 and I have also verified it using netfx_setupverifier from Microsoft. But still, AErender_manager won’t start.
    Any ideas?

    by Ludde on June 9, 2011 at 12:08. Reply #

    this great tool doesn’t work with backburner 2012. am I right?

    by Daniel on July 22, 2011 at 15:12. Reply #

    Hi Daniel,
    I haven’t tested it with Backburner 2012 to be honest, did they changed anything in the way cmdjob sends jobs?
    Have you tested it and it failed?

    by MrT on July 22, 2011 at 15:28. Reply #

    Hi! I guess something has changed. On a machine with old backburner version it works, on bb2012 I get that message “Error: Unrecognized option ‘-netmask'”

    by Daniel on July 22, 2011 at 17:10. Reply #

    I could be wrong, but it seems from what I’m reading that Backburner 2012 works with IPv6 settings, it could be the answer to the “unrecognized option -netmask” issue.
    I unfortunately can’t run any test actually since I have no access to Backburner 2012, I’m reading various threads on forums saying that older Max versions ( 2010 and prior ) won’t work with Backburner 2012.

    I’m thinking about a simple fix but I have to find someone with Backburner 2012 to check what are the obsolete/new options.

    Thanks for your feedback, I’m working on it.

    by MrT on July 27, 2011 at 22:22. Reply #

    Hi, you could download the 3dsmax2012 demo version which includes backburner 2012. Thanks for checking!

    by Daniel on July 28, 2011 at 13:27. Reply #

    We use BB 2012 all the time and I’d love to get Monologue working with it. You’re correct that BB2010 and 2012 are incompatible as it’s now IP6 based.

    I’d be happy to help you get Monologue working any way I can. Let me know what I can do to help.

    by Chris on August 9, 2011 at 20:09. Reply #

    Hi Chris,
    Thank you very much for the confirmation about Backburner 2012. I think I have the solution to our problem and will let you know, I’ll follow Daniel’s advice and will do some test with the demo version.

    by MrT on August 9, 2011 at 21:42. Reply #

    Bump… :-) Any chance of getting an update soon? I have a project coming up in a few weeks I’d like to use this on.

    by Chris on September 9, 2011 at 01:01. #

    Hi Chris,

    …edit… edit…

    We have a working version, it’s BETA since it’s written from scratch. There is no need for .NET Framework and it should work. I had to remove few things though, like the Manager / Port / Subnet options.

    I ran several test and it also works with the old Backburner, the “bad” thing is that you have no option to choose your manager unfortunately. Backburner will detect it automatically until I find a work around for Backburner 2012. ( as soon as I set a -manager it simply won’t find the host )

    Would you mind testing this BETA?


    Download link:

    This is not an official release, that’s why this link will be only in the comments section.

    by MrT on September 12, 2011 at 20:29. #

    I tried the beta version you posted but I get an error in the log.

    “Configuration error:
    – Error: Manager name or IP must be set.
    – Render aborted.”

    by Chris on September 13, 2011 at 03:42. #

    Hi Chris,
    it should work now, I was running tests with an old configuration file and forgot that I did check for a Manager/NetMask/Port before rendering, my bad 😛

    Please re-download the file and if possible, give me feedback.

    Thank you.

    by MrT on September 14, 2011 at 11:22. #

    It stopped working since i installed max2012.
    I can render only local now, not with backburner.

    by tammo on August 5, 2011 at 19:55. Reply #

    We are also using BackBurner 2012 and would like to get this up and running. As stated by others, I can successfully render locally but when I try to render with BackBurner nothing seems to happen; I see no errors.

    Let me know if I can assist in any way, and thank you for this wonderful tool.

    by Adam on September 15, 2011 at 19:35. Reply #

    Hi Adam, would you mind trying the BETA version?


    by MrT on October 4, 2011 at 19:57. Reply #

    Hi, I tried your Beta, because of working with Backburner 2012.
    Still I’m getting an error:

    C:\PROGRA~2\Autodesk\BACKBU~1\cmdjob.exe -manager “” -jobname “Monologue_Test” -priority 50 -progress “” -project “C:\Users\userName\Desktop\MONOLO~1.AEP”
    Error: Missing executable in options list
    Submitting job:

    But nothing happens, the job also does not appear in the BB Monitor.
    Can you please help me?
    Thanks, Michael.

    by Michael on October 21, 2011 at 12:49. Reply #

    Hi Michael,
    with the great help of Chris we managed to make a working version with Backburner 2012 (and an exotic network mask). Last BETA is dated of 17/10/2011, it’s a modified version of the current AE Render Manager. Is this the version you tried to render with?
    Network mask and Port are disabled (port is temporary disabled because Backburner seems to hang and do nothing).

    Could you copy/paste the log? What is the exact error message showing up?


    edit: sorry I didn’t saw you posted the log, it says that After Effects is not found apparently, is it correctly configured?

    by MrT on October 21, 2011 at 14:27. Reply #

    Hi, i tried it again with the Beta and after configuring the AE, Backburner Root and AEP-to-render folder one more time, everything works fine now.
    Thanks again for making this program available!

    Cheers, Michael.

    by Michael on October 21, 2011 at 16:31. Reply #

    Hi, I’ve been testing the BETA furthermore. It renders just fine, except that and aerender.exe are still open in the taskmgr (even though, the rendered output footage is complete) . As a result of this, in the Backburner Monitor the job is still Active.
    Do you have any idea, where the problem could be?
    (Btw., my specs: WinVista 64, Backburner 2012, AE CS 5)

    Cheers, Michael

    by Michael on October 25, 2011 at 18:24. Reply #

    Hi, I’m afraid it could be a problem with Backburner itself but I didn’t experienced such an issue during testing.

    by MrT on October 30, 2011 at 18:23. Reply #

    Well done on the new beta. I too was having the -netmask problem on backburner 2012 (you can get this free ftom the autodesk site:

    Just want to say thanks. I have a 64 core farm that can now crunch through thousands of frames in no time.


    by Eamonn Mohieldean on October 28, 2011 at 12:53. Reply #

    Ahh spoke a little to soon.

    Ok, the beta is working great with backburner 2012.0.0 (which comes on the max 2012 cd), however it wil fail to work it the manager is upgraded to version 2012.1.0 from the autodesk website.

    Found this out while updating the render farm. Hope it helps.


    by Eamonn Mohieldean on October 28, 2011 at 17:22. Reply #

    Hi, thanks for the feedback, would you mind copy/pasting the log? Is there any specific error?
    Thank you for your help.

    by MrT on October 30, 2011 at 18:25. Reply #

    C:\PROGRA~2\Autodesk\BACKBU~1\cmdjob.exe -manager “” -jobname “Job” -priority 50 -progress “C:\PROGRA~1\Adobe\ADOBEA~1\SUPPOR~1\aerender.exe” -project “D:\AE_SHA~1\FUZ-02~1\AE_PRO~1\JAMESO~2.AEP”
    Submitting job:

    Job name : Job
    Job description : Calling: C:\PROGRA~1\Adobe\ADOBEA~1\SUPPOR~1\aerender.exe
    Manager :
    Netmask :
    Port :
    Priority : 50
    Submit suspended : No
    Working path :
    Servers :
    Outputs :
    Dependencies :
    Attach executable : No
    Number of tasks : 1
    Fill in %tp start : 1
    Fill in %tp jump : 1
    Task name column : -1
    Job parameter file :
    Task timeout : 60 minutes

    Email alerts:
    From :
    To :
    Server :
    On completion : No
    On failure : No
    Every Nth task : 0

    Executable to batch : C:\PROGRA~1\Adobe\ADOBEA~1\SUPPOR~1\aerender.exe
    Parameters : -project D:\AE_SHA~1\FUZ-02~1\AE_PRO~1\JAMESO~2.AEP

    Cannot create job: No connection could be made because the target machine actively refused it.

    by Eamonn Mohieldean on November 2, 2011 at 06:32. Reply #

    As stated, the following error only comes up with backburner 2012.1.0, version 2012.0.0 is a.ok….

    ‘Cannot create job: No connection could be made because the target machine actively refused it.’

    by Eamonn Mohieldean on November 2, 2011 at 06:34. Reply #

    Thank you very much for the logs, I’ll try to find a solution to this unfortunate problem.

    by MrT on November 2, 2011 at 13:55. #

    Thx guys for sharing. Great tool.

    by Razvan on October 30, 2011 at 17:36. Reply #

    I can’t run AErender_manager.exe
    When I launch it, Windows tell me “AErender_manager.exe has stopped working”.

    by Dany on November 28, 2011 at 07:24. Reply #

    Hi Dany,
    do you have the correct .NET framework installed? Which version are you trying to use?

    by MrT on December 13, 2011 at 18:24. Reply #

    I have NET.Framework 3.5 and I’m using AERender v1.2

    by Dany on December 15, 2011 at 13:28. Reply #

    Something wrong :( New vesrion don’t work (AE Render Manager v1.2) After lanuch manager. showed icon in tray and after 1-2 seconds disappears :((

    by Simbaka on December 7, 2011 at 13:45. Reply #

    Hi Simbaka,
    did the previous version worked and this one won’t? Do you have Microsoft .NET Framework 3.5 installed? Is there any error message?

    by MrT on December 13, 2011 at 18:26. Reply #

    wooooow. is my first time that see something like that.
    I am very happy.
    Thank a million for share with us this megasuperhyperultragreatnice render tool.
    – finally you can render and return to work in AE without losing time –
    wow… simply nice project Monologue.

    by Manuel on December 13, 2011 at 17:43. Reply #

    Thank you for your kind words Manuel, we’re glad you find this little freeware useful.

    by MrT on December 13, 2011 at 18:27. Reply #

    i download the filesand i try to install on my computer and i can’t launch the .exe i don’t understand what’s happen.
    Some people can help me?
    PS: i work with windows 7
    if you need more information for help me i will anwser you directly .
    thank you for you anwser…

    by velte63 on February 3, 2012 at 12:51. Reply #

    do you have .NET framework installed as well?

    by MrT on February 14, 2012 at 16:10. Reply #

    Hi, MrT

    looks like its been a year since you post this powerful tool
    but I got some problems
    don’t know if you have time to help me with this…
    OK~here is the story
    I am using Backburner 2012
    and I tried the aerm beta ver
    but the backburner keep giving me an Error message
    “No task metadata found”
    dont know whats going on~
    plz help me~!
    thank you very much!!

    by David on February 11, 2012 at 17:17. Reply #

    Oh, btw I installed .NET Framework 4
    and when I’m using MAYA2012 with backburner2012 everything works fine, My PC and 2 severs are all Win7, AE is CS5
    thanks for HELP!

    by David on February 11, 2012 at 18:05. Reply #

    well…the problem still there..
    but today I uninstall BB 2012, and install BB 2008 for all PCs, now it works great !!
    and Maya 2012 works fine with BB 2008,too.
    anyway~many thx! great tool!!

    by David on February 14, 2012 at 14:37. Reply #

    Sorry for not answering earlier David,
    yes it seems Backburner 2012 is giving problems with AE Render Manager, it could be because of the IPv6 features. I didn’t had enough time to give a closer look at it but I hope to resolve this problem soon enough.
    Thanks for your kind words, and glad you found a solution to your problem.

    by MrT on February 14, 2012 at 16:13. Reply #

    When can a working 2012.1 back burner update be expected? Would be great if you mentioned it doesn’t work with current software rather than leaving it for the fine print comments. I’d love to use it.

    by Ehren on March 3, 2012 at 19:13. Reply #

    Hi, Ehren.
    You are correct we should modify the documentation and this page and specify it won’t work with the newest Backburner release since too many people are experiencing issues. We still don’t know when we will be able to make a new release as we are pretty busy right now.
    Thank you.

    by MrT on March 5, 2012 at 15:22. Reply #

    Great development and contribute. Great work Man.

    A queue list would help improve more on monitor what Works are in rendering in No BackBurner Mode.

    Tks for sharing.

    by Vu Pham on May 12, 2012 at 17:46. Reply #

    Awesome bg render script!! Fantastic!!!!!! Thanks!!

    by Tod on June 1, 2012 at 19:22. Reply #

    Great Tool but does not work :)

    AE Render Manager 1.2
    Windows 7 64bit
    NET Framework updated
    ( Run “Admin” )

    “AErender_manager.exe has stopped working”

    Previous version 1.1 worked perfectly

    by Chris on July 11, 2012 at 02:38. Reply #

    great tool for ae rendering thanx for giving…:)

    by Ramkumar on December 26, 2012 at 06:05. Reply #

    Many thanks Henry,
    I was going to submit the job through cmd, but found yours application. Help me to send aep files on backburner.
    Again Thanks for making it freeware.

    by kamlesh on January 9, 2013 at 10:16. Reply #

    Thank you for this great tool,
    just played around with it (beta) on our renderfarm (BB 2013) and it works nicely so far.

    by Jan on March 27, 2013 at 13:24. Reply #

    Hi, version 1.2 didn’t work. Some peoples said that the version 1.1 work fine… but where can i find this version ? no link here…

    Thank you.

    by Draak on June 5, 2013 at 16:38. Reply #

    Hello Draak,
    version 1.2 should work fine as long as you have Microsoft .NET Framework 3.5 installed.
    Thank you.

    by MrT on June 20, 2013 at 14:56. Reply #

    I can’t lauch the program, I’ve try several times . Is there some incompatibility?
    (win 7 64 pro)

    by PG on June 14, 2013 at 19:26. Reply #

    Hello PG,
    we are running it on Win7 64bit without any issue, do you have Microsoft .NET Framework 3.5 installed?
    Thank you.

    by MrT on June 20, 2013 at 14:57. Reply #

    Thanks a billion and for sharing this awesome tool, it is working wonderfully.

    by Jason on June 19, 2013 at 12:49. Reply #

    Hey guys,

    I tried this tool last year and it didn’t worked, I had the
    “Error: Unrecognized option ‘-netmask'”

    I thaught I would give it another try with the beta now, but I’ve got a :
    “Cannot create job: No connection could be made because the target machine actively refused it.”

    Is there any fix since ?
    I’m on BB 2012.0.0.1560

    Thanks mates, your tool seems to be THE tool 😉


    by Stan Brusse on August 9, 2013 at 08:19. Reply #

    And thanx for your tool.

    But, i’m on Windows 8 64 bits, and i can’t launch your program.
    I checked Microsoft .NET Framework version, and on this OS, this is the v4.5.
    Are you working on an update, or is there a solution?


    by Mickael Lecolazet on August 11, 2013 at 14:12. Reply #

    Hey guys, any news about this tool?

    This looks great, and I’m searching from a long time now a similar tool to work with BB 2012.



    by Stan on August 22, 2013 at 09:14. Reply #

    Hello Stan, sorry for the late answer.

    We are working on a new version but it’s really hard to find time to finish it.
    It should be .NET free (no more mess up when people have the wrong version).

    I just have no idea when the release will happen since we’ve been caught up with
    a couple projects running right now.

    It’s really something I would like to do, I just need to find time to work on it.


    by MrT on September 26, 2013 at 13:37. Reply #

    Hi there,

    I guess there are no news here? I trie dto get it to work with Max 2016 and cc2014, but no luck…
    I know you are probably having other problems over in greece now, but if you have any news please let us know!
    For some unknown reason there is just no other tool doing what you do…

    by Samuel on July 14, 2015 at 13:50. Reply #

    Hi Samuel,

    Unfortunately after the Autodesk Backburner update this little tool stopped working. (it’s been a while but if I remember correctly it was just something related to netmask not being a valid option anymore or something like that)

    We did make a cross-platform version for OSX and Windows which performed well but had a couple issues and I unfortunately couldn’t assign more time on the development of this tool to fix these. (it took already much longer that it should and we had to work on other projects)

    AERM 2.0

    New version had some interesting new features along with lua scripting support to create your own modules. But I really couldn’t find time to polish the tool and fix everything I wanted for release.

    As you mentioned the situation here is a bit difficult lately so I am not sure if and when I will work on AERM again. (I would love to make a full rewrite once again for a cross-platform version since I think I would do things differently today, but it’s a project I cannot afford working on unfortunately)

    by MrT on July 15, 2015 at 00:14. Reply #

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